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After Frustrations in Second Life, Colleges Look to New Virtual Worlds - Technology - T...
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chronicle.com/...64137
Open Sim
Open Cobalt
Immersive
worlds
HE
secondlife
virtual-world
USA
Duke University
shared by
Leon Cych
on 20 Feb 10
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Indeed, a recent survey by the Pew Internet & American Life Project found that only 4 percent of American adults spend time in virtual worlds.
Leon Cych
on 20 Feb 10
http://www.pewinternet.org/Reports/2010/Social-Media-and-Young-Adults/Part-3/5-Adults-teens-and-virtual-worlds.aspx?r=1
- for mlore detailed demographics - I thought they were being selective with the demographics - they do say "adults though but it is a skewed picture.
http://www.pewinternet.org/Reports/2010/Social-Media-and-Young-Adults/Part-3/5-Adults-teens-and-virtual-worlds.aspx?r=1
- for mlore detailed demographics - I thought they were being selective with the demographics - they do say "adults though but it is a skewed picture.
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Leon Cych
on 20 Feb 10
Looking at more bespoke Open Sim Immersive Environments
Looking at more bespoke Open Sim Immersive Environments
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